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JA MORE THAN MONEY

JA MORE THAN MONEY

ABOUT THE PROGRAM

JA More than Money meets the after-school programming needs of a diverse group of students by providing engaging, academically enriching, and experiential-learning sessions in economic education. JA More than Money encompasses economics and business curriculum for students in primary 4, 5 & 6.

PROGRAM IMPLEMENTATION

JA Classroom Based Program.

PROGRAM DURATION

6 Weeks

PROGRAM GRADE LEVEL

Elementary School (Primary 4, Primary 5, Primary 6)

PROGRAM CONCEPTS

Advertising, Banking, Business, Business plan, Consumer, Deceptive, Deposit, Earn, Employee, Entrepreneur, Estimate, Expense, Good, Income, Interest, Job skill, Market research, Mentor, Money, Money management, Profit, Role model, Save, Self-employed, Service, Share, Spend, Start-up cost, Withdrawal, Work ethic.

PROGRAM SKILLS

Active listening, Analysis, Applying information, Basic math, Brainstorming, Chart data, Compare and contrast, Completing forms, Computation, Critical thinking, Deductive reasoning, Decision making, Drawing, Evaluating data, Following written and verbal instructions, Group work, Matching and classifying, Mind-mapping, Problem solving, Recording deposits and withdrawals, Role-playing, Self-assessment, Taking turns, Teamwork, Vocabulary building.

PROGRAM SESSION

Click on the session titles below to read details of each session.

Students learn to manage a bank account. They play the Community Game to reinforce their money-management skills and to better understand the role and importance of money in their lives.

Students identify businesses they can start or jobs they can perform to earn money. Activities focus on developing a positive work ethic. Students continue playing the Community Game to further understand the role of money in their lives.

Students identify personal skills and interests and connect them with possible business opportunities. Working in groups, students learn about market research and play the final round of the Community Game.

Students explore their jobs skills and the types of businesses that interest them. They identify the basic steps for starting and operating a small business. Using this information, students develop a business plan.

Students continue to practice saving and spending as business teams. The concept of making intelligent consumer decisions is introduced through role-playing using the SMART system. Students work as teams to play round one of the Business Game.

During the final session, students learn to recognize deceptive advertising and the importance of ethical business practices. Continuing to work as business teams, students conclude the program by playing round two of the Business Game.

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